1/4/2024 0 Comments 1920x1080 just cause 4 imageGraphics: NVIDIA GeForce GTX 670 with 2GB of VRAM.CPU: Intel Core i5-2500K 3.3 GHz or AMD Phenom II X6 1075T 3 GHz.OS: Vista SP2, Win 7 SP1, Win 8.1 (64-bit Operating System Required).The official Just Cause 3 system requirements lack specificity about the resolution, detail level, or framerate that will be possible on systems matching the outlined configurations. GeForce Experience: Optimal Playable Settings With A Single Click.G-SYNC: Eliminating Stutters & Tearing For The Ultimate Experience.So come on in for the year's penultimate Graphics and Performance Guide. In this guide we'll detail these graphics settings and technologies, demonstrate their impact on image quality, reveal their relative performance cost, and also look at an easy-to-implement enhancement made possible by the NVIDIA Control Panel. Rico's return also sees a significant technological upgrade, with higher-definition textures, more complex and realistic destruction, the latest graphical effects, and a stunning implementation of our WaveWorks water technology. Now he's returned home for Just Cause 3, only to find it under the control of an ever-so-evil dictator, giving him the perfect excuse to blow yet more stuff up, but this time with new gadgets, new guns, new vehicles, and an amazing wing suit that can be combined with your grapple and parachute for unparalleled mobility. It's been five long years since Rico Rodriguez last blew stuff up in Just Cause 2. You can see that the issue of non continuous full flag.By Andrew Burnes on Mon, Featured Stories, If anyone has an answer, or any other ideas about the given problem, I would appreciate any help. The questions are: is the dependency of the transfer rate on the CPU load caused by the CyAPI/CyUSB driver architecture, and is there a way to increase performance with the CyUSB driver? Could performance be increased by directly accessing the CyUSB driver via the CyIOCTL interface? The non-continuous fetching of data results in a data loss due to buffer overflow, which is unacceptable in the given design. However,upon testing and measurements, monitoring the FLAGD (FIFO full flag : Active low) has shown that the FX2 fifo is being emptied non-continuously depending on the current CPU load. The given approach should yield continuous fetching of data on the USB bus and extensive buffering is used on the PC in order to maximize stream throughput. (512 x4) The PC data from the FX2 using transfer (the BeginXfer-WaitXfer-FinishXfer approach as shown in the CyAPI streamer example). The data is transferred from external logic via the slave FIFO Auto-in-mode interface to a quad-buffered bulk endpoint in the FX2. I'm trying a camera data acquisition Cyrepss FX2, using CyAPI. That also costs you a lot of potential speed due to increased overhead.Ĭypress FX2LP non-continuously Full Flag issue. Update: Oh yeah, just remembered that by default the transfer size was ridiculously small. And around the time I checked that (older motherboard) I also got better speeds for an intel chipset than say a via chipset. Anyways, with a bit of luck you can just compile fx2pipe, read it's fine documentation on how to use it and then have high enough transfer speeds. I used some snippets from fx2pipe, and fx2pipe is not thread safe. Now that I think about it, I vaguely recall having mucked about with child processes (as in NO threads). So in that case, use a debian linux install, get fx2pipe from the above link, compile it, and you are good to go! But that is fine right? You didn't mention any OS, so I suppose the constraints are such that linux also fits those requirements. This is for linux incidentally, I never bothered with it under windows. Is that sustained, burst, or what? As in, how did you measure it? Anyways, the idea is to have multiple threads / several child procs to handle multiple URBs to help increase your throughput. Oh yeah, what kind of speed are you getting now? You mention 26 Mb/s in your first post. But alas, I have no experience about such things. Oh if only I had some code lying around here doing just that. That was faster than regular libusb stuff. Read this: and then come to the conclusion that you want to write a small bit of linux code that keeps a pool of URBs and handles those for max transfer speed. All we see is CH1 and CH2.Īnd as said, it also depends on driver. *) You know, something you conveniently did not tell us, but which we are expected to guess. So maybe you just need to increase that if you accidentally have it set to something too small. I vaguely recall from some years ago that you could set fifo size on the 68013A for your favorite endpoint. If one of those two wobblies is your fifo full flag (*) then you need to either chance (lower) the sustained speed, or increase fifo depth.
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